![]() I'd check the mod page for that mod to see if there are any patches that are needed, or if there are any bug reports that might be related. I have a Vega64, 16GB of RAM and even use ENBoost to make the game use system RAM as Video-RAM and still get. It's an area prone to crashes because of heavy RAM spikes (10GB plus) while loading the surroundings. So there might be some kind of an issue that is causing a glitch there. It looks to be in the vicinity of the Triconderoga building, in the triangle between the aformentioned, the bridge and Monsignor Plaza. My other flag that I see that might be related is HUD Framework. However, I do know that if not done or not added correctly, they can transfer over into the NPCs that use Human as their race. I'll profess that I am woefully ignorant of when it comes to the Nano mods or really, very many of the mods that change the player's race for this game. But, I am seeing lot of race mods in your LO. I'm not seeing any mods that you have, that relate directly to VATS that would be causing a problem. If you're having load order issues, that one can go. It's literally just a copy of face preset #1. I also just wanted to mention that on it's own, Brown Face Fix Female.esp does absolutely nothing for your game. Because it's dangerous to your game is why we have that warning about missing mods, that pops up. Once a savegame has a record of that mod in it, and if it runs scripts, has the scripts from that mod in it, those don' t go away. The reason why I ask, is because turning mods off, or uninstalling them in a game that's already been started, can really hurt your game. Are you switching mods on and off during your playthrough? Or are these mods that you just haven't gotten around to uninstalling? I wanted to ask about that, before I went on. Anyone else encounter this? I think it may be related to the destruction of the institute, because I recall reading awhile back (somewhere) that a lot of the 'aftermath' is stored under this area (which would explain all that radiation), but what could be causing it to keep duping, and to push up to the surface? I haven't destroyed the institute (yet) on this play-through, so I am also wondering what will happen after I do that (will the problem persist, finally be fixed, or just move over to the Institute area?)Įdited by MarkusTay, 14 August 2019 - 05:36 PM.One thing that I notice, is that you have a lot of INactive plugins. I get the idea that every time the game starts up, it is taking a whole bunch of 'misplaced' crap and just dumping it there, underground, and a lot of it is being forced out to the surface just because of how much is piled under there. And it kills all the raiders there, eventually (if I hang-out long enough, which takes about five minutes). its constant maintenance for me to keep having to go back there (Using rad-protection) and deleting all the garbage there, much of which is just below ground (including one house I don't recognize, which I CAN'T delete, which seems to be the center of all the high radiation). And I have to delete multiple copies of many of them (I think one particular huge tree I had to delete more than a dozen times!) And they keep coming back. I no longer use that mod, but LOTS of other stuff keeps appearing here, and its all radiocative!Īnd multiple copies of the stuff as well - I used C.A.M.P just to cleanup the place, because of the horrific lag I was getting around there, and there is tons of cars and trees all piled on top of each-other. I am assuming this is due to a lot of mods I had one in particular that created new settlers for Tenpines and they would appear here instead (and someone else had the same glitch, so I think this is more of game-engine problem than anything specific on my end). For whatever reason, Camp Kendall seems to be a 'dumping ground' for ANYTHING the game doesn't know what to do with. Not specifically the same problem the OP had, but I don't see a reason to start a new thread for a (perhaps) related problem.
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